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    • Updated Proto Stuff

      Added the "inner" content structures for the `User` and `Message` protobuf messages

      Posted on August 14, 2023

      It’s pretty disappointing. Basically it’s just a couple of “background messages” that I need as infrastructural components for the client and key exchange, as well as a ClientSpecific type that is so clients, utilizing a pod can use their own unique “client_id” on their payloads so that they can sort... [Read More]
      Tags:
      • protobuf
      • proto
      • protocol
      • meh
    • Tests Added To Crypto Lib

      Felt like as a follow up to my benchmarks yesterday I really _should_ get some tests in

      Posted on August 14, 2023

      I added some tests. Don’t know that they’re exhaustive or conventional to Rust but I feel like they do the job and solve the problems I can foresee - right this second. [Read More]
      Tags:
      • rust
      • encryption
      • cryptography
      • tests
    • Check Out These Crypto Benchmarks

      The cryptography library for all the e2ee stuff is evolving

      Posted on August 13, 2023

      I’ve never really done much with benchmarking before, in an official fashion. This is mostly a thing I argue with everybody about hypothetically and run away from IRL (just yell that something is slow and run out of the room - nobody will think you’re anything other than a genius).... [Read More]
      Tags:
      • rust
      • encryption
      • benchmarks
    • Client Check-in

      Some more stuff is happened

      Posted on August 12, 2023

      Got us to the point where all but on-device public key routing tables are set up. [Read More]
      Tags:
      • client
      • rust
      • protocol
      • sneak-peek
    • More On the Client

      Some example usage... not super impressive

      Posted on August 11, 2023

      Okay, so the “guts” are well under way and I’m super happy with the progress. Lots of iteration even since the last update. [Read More]
      Tags:
      • platform
      • protocol
      • client
      • rust
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